Weekly Recap — A Lot Has Happened
It’s been a busy stretch of development and we wanted to do a quick recap of what’s landed recently.
Both Olympus and the Underworld have seen continued expansion, including updated maps, new regions, and monster lists. Several new beasts now roam the planes, bringing with them a fresh pool of mythic weapons, armor and spells, along with new ways to corrupt and customize that gear.
The economy has also evolved with the introduction of Dracham Coins, allowing large gold values to be converted and stored more efficiently. Beast hunting has been refined as well, with weekly kill limits, improved rewards for public and private spawns, and an easy way to track progress directly in chat.
Combat and progression received tuning across the board, including spell stat adjustments, item level restrictions, and improvements to Auto Combat carryover time. New consumables were added to boost EXP and skill gains, and security systems were further strengthened to keep the world fair.
Behind the scenes, we’ve continued improving stability, registration, and overall flow while laying the groundwork for upcoming systems like crafting, clan improvements, and additional plane content.
As always, full details are available in the changelog for those who want to dive deeper.
More updates are already in motion — and there’s plenty more to come.